Climb pf2:1
moveskill
Category interaction;
Requirements You have both hands free
You attempt an Athletics check to move a maximum distance of 5 feet up, down, or across an incline. You're Off-Guard while climbing unless you have a climb Speed. The GM determines the DC based on the nature of the incline and environmental circumstances; you might get an automatic critical success on an incline that's trivial to climb. If your land Speed is 40 feet or higher, increase the maximum distance by 5 feet for every 20 feet of Speed above 20 feet.
Critical Success You move along the incline, increasing the maximum distance by 5 feet.
Success You move along the incline.
Critical Failure You fall. If you began the climb on stable ground, you fall and land Prone.
Sample Climb Tasks
- Untrained ladder, steep slope, low-branched tree
- Trained rigging, rope, typical tree
- Expert wall with small handholds and footholds
- Master ceiling with handholds and footholds, rock wall
- Legendary smooth surface
Source: Pathfinder Player Core
ORC