Session 0011 - Whitehorn Quarry

Roster

Absent

Session Log

The party decide to spend the night a short distance away from the quarry to rest up and consider their options after seeing what looks like an Emerald Claw camp.
As part of the planning, Saferous prepares multiple Alchemist's Fire (Lesser) vials they hope to use of the large pavilion tents in the camp.
The evening passes uneventfully, and it is a relatively clear and calm morning on the following day. The group head up the mountainside to get a good vantage of the quarry. They spend several hours observing the site and make the following observations:

After spending time observing the ruins the party decide to stick to their plan to assault the camp at night. They would start by throwing the Alchemist's Fire at the pavilions then attack the soldiers as they run out of the tents.
At nightfall the group approach the camp as before. They see one undead sentry, can see the same bonfire they saw the previous evening and can hear faint chanting noise at the camp. Eriana, Ferdinand, and Alicia each grab an Alchemist's vial from Saferous and circle around the camp to a better vantage point. Sarroxtíoð, Rocinante, and Saferous stay behind to attack soldiers forced out from the fire.
The first group manage to find a good vantage point just north of the camp, which brings them close to the western intact building. They see light inside the building and hear the sounds of metal on stone or class ringing from inside it.
Eriana, Ferdinand, and Alicia see a covered wagon close to the tents which looks like a good place to throw the Alchemist's Fire vials. They get into position and hurl the vials as the same time. All three strike their target pavilions, though Eriana was quit a bit off-target. Fortunately these tents are 25 feet in diameter, so it still catches the far side of the tent and sets it on fire.
Predictably, this creates alarm and the camp begins to empty while looking around for their attackers.
003-Ferdinand Blackvenner runs around the wagon and finds an undead sentry right near it. He engages it and smashes the skeleton with his crowbar.
On the south side of the camp, Sarroxtíoð fires a sling at the undead sentry and misses. At the same time, Saferous runs up and hurls another Alchemist's Fire at the last tent and sets it on fire. Rocinante summons up a skeleton and sends it into the fight.
A general melee breaks out at this point. There were three guards that appear in armor. Several more run out from the tents without armor, beginning by firing armed crossbows then dropping them and running in with flails.
One of the armored guards appears to be a spellcaster. He cast one spell initially to no obvious effect. His second spell targeted Eriana but she critically succeeds on her save and is unaffected. They see a woman in the camp and think they hear her shouting orders.
Another undead appears - looking like it was conjured up. This one looks appears to be a zombie that shambles slowly towards the group to the south.
Fairly quickly, the group end up in melee on both fronts and they are clearly outnumbered.
The two skeleton sentries are both destroyed and the two armored guards are killed - one was by Eriana who managed to grapple it then run it through with a critical hit. The other guard is brought down by the collective effort of Ferdinand, Alicia and 002-Eriana Valsarith.
During the fight one guard misfired a crossbow and managed to injure its face, temporarily taking it out of the fight.
Saferous got injured by the skeleton sentry before Sarroxtíoð came in and took it out. The alchemist backed out of melee and hurled a volatile vial at the conjured zombie, but it had no effect. The skeleton summoned by Rocinante engages in melee with the zombie while he launches his dagger with the aid of magic at an unarmored guard and injured him.
The session ends with the party still in melee. They have one armored and spell-casting opponent in the camp with another person shouting orders with a female voice while the tents are beginning to go up in flames. Two armored guards are down with around 10 more running out to join the battle. The horses are also getting quite agitated, but are tethered up and have not managed to break free.